WellI'm back for my first post in quite some time so now for the topic:
Find a .swf file you like from another Globaloria team in your Knowledge Community and embed it on your blog Be sure to properly credit the team or user who created the .swf by naming them and hyperlinking back to their page.
Alright it's time for BLOG so topic is Reflect on the class so far. Do you like working in flash? Why or why not? Yes i love working in flash but i can't stand coding. My partner is over the coding while I get what i'm incredibly amazingful at Drawing and animation. Animation is my favorite thing to dobcause it's easy and i can make it go as fast as i please so so long farewell and ado to you
~ZeroHeroes23~
Friday blog day topic :
Share a link, video or picture of an animation you like that relates to your game topic. What makes this animation stand out to you?
Topic equals Explore your Knowledge Community and find a research link you find helpful from another student's blog. Write a post explaining why this is a useful resource, link back to the blog of the student who originally posted it, and add the link to your blogroll. If you can't find anything of use from your peers' blogrolls, do some research and suggest a new resource that you found on your own.
Didn't find one so here's my resource : http://www.gamedev.net/reference/start_here/ THis is Game design for beginers it teaches you step by step to make games iot's quite the handy tool well my times up for the week Feliz Día de los muertos. Happy Halloween
~ZeroHeroes23~
Friday, Blog day all you need to know.Well you might need the topic so:
Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?
We have not really done a story any more than go from point A to point B while doing scientific notation questions. I suppose ZeitGeist would suffice for the visual story telling but it's not really the best example. Our original idea for our game was greatly inspired by ZeitGeist and Fallout 3 and now its it's own original project well that's it Bye.
~ZeroHeroes23~
References: http://www.google.com/
Friday, so those that actually read this blog should know this is blog day so let's get to the topic. How has this assignment (Paper prototyping) helped you think more clearly about your game idea? Has it caused you to modify your ideas or approach? Why or why not? In order, let's rock this thing.
Paper prototyping has allowed me to get the basic outline of our game and made us actually think on whats up and what's down in our game. We have what our character looks like, what the enemies look like, we even have a rough design of the final boss.
It changed our entire gameplay scheme. Before your character was controlled like how you would imagine a Mario game but now your character stands still with a grenade cannon (which we dub the Bill Nye Bomber) and shoots at robots who have flash drives on their deactivated bodies. All in all it will hopefully be a good game.
~ZeroHeroes23~
Well it's blog day so I must type my teeny tiny little shriveled up black heart out so, let's get this party started. Here is the topic:
Copy your synopsis of your game onto your blog.
What are you most excited about as you start making your game?
Update your research resources on your blogroll and add new ones that will help you keep up on this topic throughout your game design experience.
Here's the Synopsis: A scientist named Jack is sent foward in time by his evil co-worker, Jim, and fnds imself in the body of a averagepost-apoctolyptic man as this game takes place in post-apoctolyptic America exact location has not been decided at this time.
That idea has been tossed around a bit and some of it has been tossed out manely the scientist's name being Jack and that's really it. I really hope people will like this game, me and the rest of the No More Heroez crew are hard at work on the basics of making our game such as what our characters will look like what the enemies will look like and how the heck we are gonna get all of this going at once. Wellso long fare well and ado to all of you. ~ZeroHeroes23~
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