I'm back. It's been a while since I blogged so this is definatley a weird feeling but let's go with it. Topic :
What is the most difficult concept to teach for your topic? How are you finding tutorials and thinking about design to teach others this concept?
Truth betoldI have no clue what this means so I'll go on what I think it means so (That is what is the hardest part of our game topic to teach) My topic for my game is scientific notation. Truth betold probably the hardest part of scientific notation is learning how to read it so our first thought was 'How do we show them how to read it?' So we actually have our first few levels with questions on how to set up scientific notaition and how to read it so, yeah. That was my topic and I've done it so I'm done. Let the references roll!
WellI'm back for my first post in quite some time so now for the topic:
Find a .swf file you like from another Globaloria team in your Knowledge Community and embed it on your blog Be sure to properly credit the team or user who created the .swf by naming them and hyperlinking back to their page.
Alright it's time for BLOG so topic is Reflect on the class so far. Do you like working in flash? Why or why not? Yes i love working in flash but i can't stand coding. My partner is over the coding while I get what i'm incredibly amazingful at Drawing and animation. Animation is my favorite thing to dobcause it's easy and i can make it go as fast as i please so so long farewell and ado to you
~ZeroHeroes23~
Friday blog day topic :
Share a link, video or picture of an animation you like that relates to your game topic. What makes this animation stand out to you?
Topic equals Explore your Knowledge Community and find a research link you find helpful from another student's blog. Write a post explaining why this is a useful resource, link back to the blog of the student who originally posted it, and add the link to your blogroll. If you can't find anything of use from your peers' blogrolls, do some research and suggest a new resource that you found on your own.
Didn't find one so here's my resource : http://www.gamedev.net/reference/start_here/ THis is Game design for beginers it teaches you step by step to make games iot's quite the handy tool well my times up for the week Feliz Día de los muertos. Happy Halloween
~ZeroHeroes23~
Friday, Blog day all you need to know.Well you might need the topic so:
Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?
We have not really done a story any more than go from point A to point B while doing scientific notation questions. I suppose ZeitGeist would suffice for the visual story telling but it's not really the best example. Our original idea for our game was greatly inspired by ZeitGeist and Fallout 3 and now its it's own original project well that's it Bye.
~ZeroHeroes23~
References: http://www.google.com/
Friday, so those that actually read this blog should know this is blog day so let's get to the topic. How has this assignment (Paper prototyping) helped you think more clearly about your game idea? Has it caused you to modify your ideas or approach? Why or why not? In order, let's rock this thing.
Paper prototyping has allowed me to get the basic outline of our game and made us actually think on whats up and what's down in our game. We have what our character looks like, what the enemies look like, we even have a rough design of the final boss.
It changed our entire gameplay scheme. Before your character was controlled like how you would imagine a Mario game but now your character stands still with a grenade cannon (which we dub the Bill Nye Bomber) and shoots at robots who have flash drives on their deactivated bodies. All in all it will hopefully be a good game.
~ZeroHeroes23~