Friday, Blog day all you need to know.Well you might need the topic so:
Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?
We have not really done a story any more than go from point A to point B while doing scientific notation questions. I suppose ZeitGeist would suffice for the visual story telling but it's not really the best example. Our original idea for our game was greatly inspired by ZeitGeist and Fallout 3 and now its it's own original project well that's it Bye.
~ZeroHeroes23~
References:
http://www.google.com/
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