Friday, October 28, 2011

Bloggin' In the rain

Today I must answer these!
  • The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn?  Our games topic is occupations in WV, the occupations of WV duh!
  • Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide the topic?  We just decided to do trucking as a topic that turned ou we need to turn that into jobs in general.
  • Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together. Well, I'm primary programmer, and artist. She's secondary programmer.
  • Research: What kind of research went into the way you will express the game topic?  Internet resaearch and just asking our families.
  • The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why? You mainly drive the truck across the (Map) and no, it hasn't changed.
  • Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources? Mainly Keboard control, alongwith buttons
  • Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? I don't understand te question.
    And that's all references roll!



http://myglife.org/usa/srms/index.php/Paper_Prototyping



Revolver Oshawott.jpg




(Video Later)

Friday, October 14, 2011

Non-Quiz Games?

TO quiz or not to quiz that is the question, Shakespear aside our topic is how do you plan to make your gme a non-quiz game.


Truthbetold I don't know, our game haas quite a lot of interactivity but lacks, that extra "UMPH" that will cause us to not ask questions, we have the questions asked in a fun way and have you learn along the way, we have all the elements of games that are played now, we have bits of racing and side-scrolling, maybe we'll even get a bit of strategy in there, but all in all, nothing is set in stone.


Z-Hero: That turned out good, wouldn't you agree Luis?


Luis: Why am I here, I need to be back in Cambridge!


Z-Hero: Don't worry it's a school blog.


Luis: Oh well bye! Reference Time!


Z-Hero: Thats my line T_T


References:

http://coolmath-games.com/0-rolling-hero/index.html

Friday, October 7, 2011

Ideas thoughts and general randomness

Alright so It's blog day so I shall now tell you ideas we have for our game. One of the bigger ideas we have is that our game takes place in three books one for each of our topics that are under wraps so shhhhhhhhh!
It's a secret. Other than the actual topics there really is nothing set in stone so not really much for the game. So let's end this right. X-Master (my friend from britain) come ere'

X-Master: What?

Z-Hero: What's the scouter say about this blogs power level?

X-Master: It's over 9000!

Z-Hero: Doesn't work as well in a blog.

X-Master: You're rght but let the references roll!


REferences:
http://myglife.org/usa/srms/index.php/User:ZeroHeroes23/Learning_Log-Mrs._Garrett%27s_8th_Grade_Globaloria_2012#Learning_Log

Pacific Northwest Tree Octopus (endangered)


object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="370" id="viddler_14513025">