TO quiz or not to quiz that is the question, Shakespear aside our topic is how do you plan to make your gme a non-quiz game.
Truthbetold I don't know, our game haas quite a lot of interactivity but lacks, that extra "UMPH" that will cause us to not ask questions, we have the questions asked in a fun way and have you learn along the way, we have all the elements of games that are played now, we have bits of racing and side-scrolling, maybe we'll even get a bit of strategy in there, but all in all, nothing is set in stone.
Z-Hero: That turned out good, wouldn't you agree Luis?
Luis: Why am I here, I need to be back in Cambridge!
Z-Hero: Don't worry it's a school blog.
Luis: Oh well bye! Reference Time!
Z-Hero: Thats my line T_T
References:
http://coolmath-games.com/0-rolling-hero/index.html
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