- The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn? Our games topic is occupations in WV, the occupations of WV duh!
- Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide the topic? We just decided to do trucking as a topic that turned ou we need to turn that into jobs in general.
- Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together. Well, I'm primary programmer, and artist. She's secondary programmer.
- Research: What kind of research went into the way you will express the game topic? Internet resaearch and just asking our families.
- The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why? You mainly drive the truck across the (Map) and no, it hasn't changed.
- Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources? Mainly Keboard control, alongwith buttons
- Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? I don't understand te question.
And that's all references roll!
http://myglife.org/usa/srms/index.php/Paper_Prototyping
(Video Later)
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